Guten morgen! This week comes with an exciting development. We’re aiming to have a playable Beta build of the game by the weekend! If you’re interested in trying it out, feel free to leave a comment below and we’ll set something up.
The big picture for this week was “cleanup”. Since we’re trying to get this playable build out, we had to go back and fix a ton of random bugs and features that never got finished. The game was like a buffet of all your favorite food, except no one had any forks or plates.
Anyway, the list of bugfixes and improvements includes:
- Fix one-way platform collisions
- Loading screens for levels
- Correct level boundaries
- Rework dialogue to support localization + new Suwako cutscenes!
- Fix particle system lag
- Finalize Aki spellcards
We’re going to continue on this cleanup duty until the build is in a playable state. In the meantime, progress is steadily moving on the next levels.
The Aya fight is basically done. I’m still thinking about how to make her final spellcard stand out — all the bosses so far have had some cool effect like Nitori’s reality marble (you’ll see!) and Hina’s festival. I just need to find one for Aya that also doesn’t make the fight impossible.
The boss fight for Tenshi has been planned out, and the spritework should be done by the end of the week. Let’s look forward to that, the Tenshi fight will be a fun one. Assets for the mobs in Tenshi’s pillar level are a bit behind schedule but they’re getting done.
Finally, the soundtrack for the game is nearing completion! Check out a sample: