Good morning!! The big day is almost here. The team is coming together and putting together all of the last finishing touches to polish up for release day.
Since the work in the past week mainly consisted of a million small bugfixes and quality of life changes, I’ll give a big-picture story instead.
RAIN project started three years ago as just a stupid idea in my head. Could we build a platformer game, but in the Touhou style? A game that contains the elements that make Touhou what it is, like overwhelming boss fights and danmaku. For the first year all that came of this were sketches and ideas.
Well, somewhere along the line we decided to make this a reality. And gradually the designs came together. A platformer boss-bash that could capture the thrill and amazement of facing off against Touhou bosses. It’s a hard thing to design, really. Danmaku patterns with millions of bullets doesn’t transfer very well into the platformer setup. So instead, we built spellcards that highlighted the speed and reactions of the player, while still presenting that sense of scale — like giant lasers and fireballs.
Building a game was a lot more work than I’d ever anticipated. There’s a lot of moving parts that need to come together — art, programming, sounds, music, design, even marketing. And convincing everyone on the team to put in their time is a whole challenge of its own. But the RAIN project team consists of some amazing people, and through some kind of miracle we’ve managed to approach the end. To you fans and readers, a huge thanks for the support and motivation.
It’s been a long journey since the start of RAIN project. And now I can proudly say, the game will release in one week!