Update 5/29: Dawn of the Big Release

Good morning!! The big day is almost here. The team is coming together and putting together all of the last finishing touches to polish up for release day. Since the work in the past week mainly consisted of a million small bugfixes and quality of life changes, I’ll give a big-picture story instead. RAIN project started three years ago as just a stupid idea in my head. Could we build […]

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Update 5/20: Maid duty

Sain baina uu! This week on “RAIN project team tries to clean up our mistakes”, the RAIN project team uncovers even more mistakes. The good news is that the game is in a stable enough state that we can do a full play-through without any debug tools on. The harsh truth is that in the play-through, the buglist only grows. Anyway, we’re chugging away at this list, and we’re actually […]

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Update 6/10: The last stretch

Joh-eun achim!! This week was the last of content creation. From now on we are a bug fixing team. The final bit of gameplay we’re adding in are two minibosses: Iku and Tewi. They’ll be optional to fight, but there in case players are looking for a challenge! Our strategy is simple: play the game a ton and find all the issues. Also we’re going around and touching up all […]

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Update 4/29: The bosses that smack you in the face

Gooan daginn! This week introduces two bosses with a mean personality: Kanako and Tenshi. These guys will get in up and personal and smash your face in. Ouch. Tenshi’s boss fight revolves around revolutions. She has a bunch of attack animations (the most in the game!) coupled with a stage that moves and shifts. Dodge her skills and attack her while she’s vulnerable! Kanako’s fight is the final climax. We’re […]

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Update 4/19: The Origins of Sanae Kochiya

Buenos dias! We’re late this week on the blog post, oops. But the team continues to steadily move forward. A big point: we finally created the introductory scene, showcasing Sanae’s story in the world of reality. For us players, we see only a short walk through Moriya Shrine, but for Sanae, it’s her childhood growing up with two gods. Also bonus: short-haired child Sanae!! A super cute addition. This introduction […]

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Update 4/3: Cleanup and the Rise of Suwa

Guten morgen! This week comes with an exciting development. We’re aiming to have a playable Beta build of the game by the weekend! If you’re interested in trying it out, feel free to leave a comment below and we’ll set something up. The big picture for this week was “cleanup”. Since we’re trying to get this playable build out, we had to go back and fix a ton of random […]

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Update 3/27: The other wind god

Selamat Pagi!! Good work is getting done. If we can keep up with this pace then RAIN project will release on time! On the side of boss fights, Tenshi is progressing smoothly. We’re steadily working on the animations while we design the spell cards. New this week is Aya Shameimaru! Once Sanae gets past the caves of Youkai Mountain, the fastest Tengu will stand in your way. Aya’s fight is […]

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